Technology

SteamVR Enters the Virtual-reality Market

Valve, better known for its Steam online gaming platform, is the last company which decided to enter the virtual-reality race, with an interesting system. The popular company declared that it has developed a virtual reality system, named SteamVR. This virtual-reality system was announced in a two-paragraph blog post that explains Valve’s plans. Looks like Valve Software, which operates and owns that biggest online game marketplace, known as Steam, decided to go from selling virtual world, to actually also helping game makers create them.

Valve is also searching for VR content creators to sign up and try the system at GDC. However, the company will focus on its specialized gaming-oriented operating system, called SteamOS, and on its console-stylve devices designs for gaming, named Steam Machines. “Steam is bringing the best games and user-generated content to exciting new destinations. At GDC 2015, we’ll be giving demos of the refined Steam Controller, new living room devices, and a previously-unannounced SteamVR hardware system,” Valve declared.

The system is dedicated to living room-friendly Big Picture mode and since it was first announced in September 2013, the device has been through several iterations. Valve has decided to remove a touchscreen function to rearrange the button placement and also save costs. The company declared that they delayed the launch until 2015, because they were using several feedback to make the device much better.

Virtual reality’s looming arrival has been in the spotlight in the last few years at technology conferences and large-scale game conferences. 2015 will certainly be the year of virtual reality devices, which are expected to spill over into the mainstream. Virtual reality devices will certainly become high-profile consumer products and will be available to the public and media companies, which will begin to use the format of all-encompassing virtual worlds as a vehicle for live music performances, filmmaking and sports. These predictions are close because by the end of the year, big technology companies such as Sony, Facebook and Samsung are expected to have full-fledged hardware on the market. To not be forgotten that Microsoft and Google are also working on projects to overlay 3D image onto everyday scenery.

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